Author: Chen Hailong (Compiler)
Publisher:
Publish Date: 2006-03-01
Features: Referencing a complete game design plan, using currently most commonly used tool software, and explaining with examples: game scene composition, production standards and production; game NPC composition analysis and character production; character modeling, common game animations, and special effects production process analysis and technical comments; Maya complex polygon modeling production process analysis and technical comments; comprehensive use of multiple software techniques in complex game animation production. This book takes a complete game design plan as a reference, integrates common tool software for game art, and allows readers to step by step understand the specific production process, techniques, and experience of games, enabling readers to master the game production process in the shortest time and indirectly obtain practical experience and skills. This book is divided into 7 chapters, following the actual department division and production technology, process of domestic game production companies, explaining all aspects of game art such as game scenes, NPC model, NPC animation, and special effects. From analyzing character models, splitting UV structures, drawing and adjusting textures to explaining basic operations of 3dsmax and Photoshop used in game production, everything is included. The software used includes 3dsmax, DeepPaint3D, Photoshop, ZBrush, and Maya. Two CDs are included with the book. CD 1 contains all the source files and material files of the examples in the book, and provides readers with video teaching files and demonstration files specifically for using 3dsmax for game character production; CD 2 includes video teaching demonstrations for creating classic game characters using Maya. This book is suitable for intermediate and advanced readers with a certain foundation in 3D software, making it a great helper for 3D animation enthusiasts, game production personnel, and film title production personnel.
(KH) Online Game Art Design Fengyun 1595
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