Author: Wuhan Renma
Publisher:
Publish Date: 2005-10-01
Features: Maya, as a major animation production software today, has been widely applied in film visual effects production, commercial title design, and cartoon animation production, with extremely broad application prospects. This book is the animation volume of the "Magic Stone Maya6 Super Handbook" series. The book is divided into 6 chapters. Chapter 1, Maya Animation Basics, introduces animation functions, animation control tools, keyframes, and graph editors; Chapter 2, Skinning Usage, covers bone drawing, skin binding, and smooth skinning; Chapter 3, Character Setup, discusses forward/backward kinematics, surface animation, and precise deformation animation; Chapter 4, Character and Clips, covers the use of non-linear editors, adjusting the walking motion of the Jinn and the action of the iron hook; Chapter 5, Facial Animation Production, introduces the use of blendshape tools and the creation of facial elements; Chapter 6, Quadruped Character Setup, covers animal character model construction, bone drawing, skin binding, and action setup. This book integrates the collective creative wisdom and animation production experience of the authors, providing an in-depth explanation of Maya animation production techniques. The book is well-structured, concise, and easy to understand. It is not only suitable as a guide for designers working in film visual effects, film and television advertising, game development, video multimedia, web design, and 3D visualization, but also serves as a textbook for computer animation majors in higher art institutions and related Maya training classes. The accompanying CD-ROM includes some example files from the book and video teaching files.
Magic Stone MAYA6 Super Manual (3) Animation Edition CX-4898
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