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Features: This book provides a detailed introduction to the dynamics and character animation of 3ds Max. The book is divided into five chapters: Chapter 1 focuses on explaining the basic concepts of dynamics in 3D animation; Chapter 2 covers the rigid body mechanics in 3ds Max; Chapter 3 covers the soft body mechanics in 3ds Max; Chapter 4 covers the fluid dynamics in 3ds Max; and Chapter 5 analyzes the application of character dynamics in 3ds Max through detailed examples. By examining real-world cases, the book integrates 3D thinking, methods, and experience throughout, with a focus on analyzing and introducing key, challenging, and technical aspects from the perspectives of commercial and practicality. This book is not only suitable for professionals in fields such as animation design, film and television advertising design, and game production but can also serve as a textbook for students of related animation schools and training materials for professional training courses.
3dsmax7Wow!Book--Dynamics and Character Animation Chapter
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