Author: Zhang Jian
Publisher:
Publishing Time: Not Available
Features: This book uses a large number of examples to introduce the powerful modeling functions of 3ds Max 7. The book is divided into 9 chapters. The first 3 chapters mainly introduce the basic knowledge of 3ds Max, covering very little content on the fundamental functions. Starting from Chapter 4, it formally enters the important topic of modeling modifiers, and lists a few simple examples to illustrate the special functions of Edit Mesh. Chapter 5, Edit Poly, is a key part of this book, using several examples to introduce the important functions of this modifier. It covers basic character modeling to complex fantasy character modeling. Chapter 6 introduces the basic functions of Edit Patch and uses a simple example to demonstrate several commonly used tools in this modifier. Chapters 7 and 8 mainly introduce some special modeling methods in 3ds Max 7. Chapter 9 further demonstrates the powerful functions of Edit Poly using a more comprehensive example, which also serves as a summary of the book. It specifically involves wiring techniques, the relationship between form structure and modification tools, as well as the flexible use of new tools.
3dsmax7Wow!Book Modeling Chapter
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