Author: Editorial Committee of This Book
Publisher:
Publish Date: 2004-04-01
Features: This book fully demonstrates the powerful functions and usage techniques of 3DS MAX 5.0/6.0 software through the creative processes of 88 examples. It is divided into four parts: Sports and Leisure Goods, Daily Use Items, Advanced Modeling, and Comprehensive. The book explains how to create various entities using 3DS MAX, offering high practicality and guidance. For each example, key points and detailed creation steps are provided. Readers can achieve the final effects by following the steps in this book, thereby mastering the knowledge and improving their 3D modeling skills. This book can serve as a training manual for 3DS MAX advanced training, as well as a practical operation textbook for computer design teaching in universities and vocational colleges. It is also suitable for professionals at different levels in computer animation, advertising design, and related fields for learning and reference.
Chinese 3DS MAX Classic Examples 88
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