Author: Xiao Bing (Compiler)
Publisher:
Publish Date: 2005-10-01
Features: This book is jointly guided and planned by Becky, an Oscar Animation Award judge, and Russell, a member of the Society for Graphics and Interactive Techniques (SIGGRAPH). It comprehensively and detailedly analyzes the entire process of game character modeling to texture creation. The book is divided into 6 chapters. Chapter 1 introduces relevant knowledge about the game industry, game history, and game types; Chapter 2 introduces some basic rules of game production; Chapter 3 covers the creation of game characters; Chapter 4 discusses the drawing of game textures; Chapter 5 presents the complete process of creating a soldier character; and Chapter 6 explains how to create a deep-sea small fish. The appendix at the end of the book provides information that will help you enter the game industry. This book is suitable for game developers and 3D enthusiasts, and can also be used as a teaching material for relevant training courses.
Game Production Master Series 3DSMAX7 Game Character Production Complete Guide
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