Author: Chen Ming
Publisher:
Publish Date: 2004-07-01
Features: MAYARENDERING Rendering Volume is a required course for animation majors. The author is a teacher at Shenzhen Global Digital Media Training Center (IDMT), one of Asia's largest CG production bases, with years of experience in frontline teaching and production, possessing rich teaching and animation production expertise. The book uses clear and engaging text, combined with visuals, to systematically explain the settings and usage techniques of materials, lighting, rendering, and cameras in Maya, centered around the production process of IDMT's first large-scale fully CG film, Thru the Moebius Strip. Using the characters and scenes from the film as blueprints, along with typical examples, the book introduces the application of Texture (texture) through the specific implementation methods of effects like "wall painting," "realistic eyes," and "water ripples on images." It also demonstrates polygon (polygon) model UV mapping and texture creation by applying textures to the character Jac from the film. The final chapter covers the use of rendering and camera functions, as well as common cinematic techniques such as shot composition, perspective, scene editing, and montage often encountered in film production.
Book Content: The book consists of 6 chapters, including fundamental knowledge of lighting and illumination, as well as lighting principles and production approaches in Maya. It explores the application of materials and tools in model texturing and rendering. Through the specific implementation methods of "wall painting," "realistic eyes," and "water ripples on images," it introduces the use of Texture (texture). It also demonstrates polygon (polygon) model UV mapping and texture creation by applying textures to the character Jac from the film. The final chapter covers the use of rendering and camera functions, as well as common cinematic techniques such as shot composition, perspective, scene editing, and montage often encountered in film production.
Book Features:
1. For the first time in China, it reveals the technical secrets of character design, scene model texturing, and rendering in CG production companies, making it highly professional, inspiring, and instructive.
2. The book is systematically structured to align with the teaching tasks of 3D animation training courses, using production experiences and model source files from the film as living teaching cases to greatly stimulate readers' interest, making learning easier and more accessible.
3. With its rich visuals and step-by-step explanations, the book highlights key points, and its accompanying CD-ROM provides abundant and practical content, significantly improving learning efficiency.
CD Content:
- Example source files and material files used in teaching
- Introduction to IDMT Training Department
- IDMT Siggraph 2003 Exhibition
- 3D animation works (Ragged Ann)
- Showcase of student works from IDMT Training Department
Target Audience:
- Textbook for computer animation majors in higher education institutions
- Teaching material for 3D animation training courses in society
- An excellent self-study reference for CG enthusiasts
MAYARENDERING Rendering Volume is a required course for animation majors. The author is a teacher at Shenzhen Global Digital Media Training Center (IDMT), one of Asia's largest CG production bases, with years of experience in frontline teaching and production, possessing rich teaching and animation production expertise. The book uses clear and engaging text, combined with visuals, to systematically explain the settings and usage techniques of materials, lighting, rendering, and cameras in Maya, centered around the production process of IDMT's first large-scale fully CG film, Thru the Moebius Strip. Using the characters and scenes from the film as blueprints, along with typical examples, the book introduces the application of Texture (texture) through the specific implementation methods of effects like "wall painting," "realistic eyes," and "water ripples on images." It also demonstrates polygon (polygon) model UV mapping and texture creation by applying textures to the character Jac from the film. The final chapter covers the use of rendering and camera functions, as well as common cinematic techniques such as shot composition, perspective, scene editing, and montage often encountered in film production.
Book Content: The book consists of 6 chapters, including fundamental knowledge of lighting and illumination, as well as lighting principles and production approaches in Maya. It explores the application of materials and tools in model texturing and rendering. Through the specific implementation methods of "wall painting," "realistic eyes," and "water ripples on images," it introduces the use of Texture (texture). It also demonstrates polygon (polygon) model UV mapping and texture creation by applying textures to the character Jac from the film. The final chapter covers the use of rendering and camera functions, as well as common cinematic techniques such as shot composition, perspective, scene editing, and montage often encountered in film production.
Book Features:
1. For the first time in China, it reveals the technical secrets of character design, scene model texturing, and rendering in CG production companies, making it highly professional, inspiring, and instructive.
2. The book is systematically structured to align with the teaching tasks of 3D animation training courses, using production experiences and model source files from the film as living teaching cases to greatly stimulate readers' interest, making learning easier and more accessible.
3. With its rich visuals and step-by-step explanations, the book highlights key points, and its accompanying CD-ROM provides abundant and practical content, significantly improving learning efficiency.
CD Content:
- Example source files and material files used in teaching
- Introduction to IDMT Training Department
- IDMT Siggraph 2003 Exhibition
- 3D animation works (Ragged Ann)
- Showcase of student works from IDMT Training Department
Target Audience:
- Textbook for computer animation majors in higher education institutions
- Teaching material for 3D animation training courses in society
- An excellent self-study reference for CG enthusiasts
MAYA RENDERING Render Tab
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