Author: [USA] Andre Lamothe, translated by Sha Ying
Publisher:
Publish Date: 2004-02-01
Features: This book introduces the various knowledge required for game programming in the Windows environment. The author, Andre LaMothe, is a renowned master of game development, and every one of his works is essentially regarded as a cornerstone in game programming books. The Chinese edition of this book has received widespread acclaim since its release, maintaining consistent bestseller status and being reprinted multiple times. This revision updates the content of the previous edition in many aspects, corrects spelling and technical errors, uses the new version of DirectX to accompany the program code included with this book, and adds substantial new content, such as more details on 16-bit RGB high-color modes and numerous new explanations. Additionally, there is a new chapter dedicated to text parsing (text parsing). In summary, this is a clearer and more comprehensive version of Windows Game Programming Master Techniques.
WINDOWS Game Programming Master Techniques (Second Edition) (Includes 2 CDs)
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