Artificial Intelligence Technology in Game Programming

Author: (USA) Brenda Buchanan, translated by Wu Zuzeng, Sha Ying
Publisher:
Publish Date: 2006-05-01
Features: This book is a guide to AI game programming, introducing how genetic algorithms and neural networks can be applied in game development to create artificial intelligence for computer games. It includes numerous practical examples, and the complete source code and executable programs for all examples can be found on the accompanying CD-ROM. The CD-ROM also contains many other game development resources and a racing game demonstration software. The principles explained in the book are easy to understand, and the program descriptions are detailed, making it suitable for self-study by game programmers or as a training textbook for game development (the book has actually been used as a designated textbook by many game training institutions both domestically and internationally). For professionals in various industries who wish to understand AI technologies such as genetic algorithms and neural networks, especially those who intend to engage in hands-on application development, this book is highly recommended.

📌 Related Posts