Author: (USA) Frankon, translated by Xu Yingfang, Zhang Ji
Publisher:
Publish Date: 2006-08-01
Features: This book introduces all aspects of game art involved in the entire game creation process. It demonstrates methods and techniques for creating models, making textures, integrating assets, and designing levels using software such as trueSpace, DeepUV, Photoshop, DeepPaint3D, 3D Studio Max, and the Torpue engine.
Game Art: 2D Art and 3D Modeling
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