Author: Li Guangrong
Publisher:
Publish Date: 2005-10-01
Features: The preface as an outstanding representative of 3D graphics, 3ds Max has always been one of the most popular and feature-rich drawing suite software in the world. The image processing functions in 3ds Max have been continuously improved, greatly enhancing its practicality. This has allowed 3ds Max to maintain a large and stable user base over the years, gradually occupying an irreplaceable position in various fields despite the emergence of numerous other 3D drawing software. This book is designed for beginners and intermediate-to-advanced users of 3ds Max, integrating practical examples into the systematic introduction. This approach avoids the pitfalls of overwhelming readers with lengthy explanations of tool usage while also preventing them from losing a holistic understanding of the software and the broader field of graphic and image processing, thereby failing to systematically master the use of various tools. True creativity cannot rely solely on mimicking examples; it requires readers to fully grasp fundamental concepts and operations before unleashing their imagination. As a result, books that focus excessively on examples may merely present a of operational processes, leaving readers knowing how to do things but not why, ultimately burying them in tedious and unengaging drawing operations. This book strives to avoid such issues, enabling readers to systematically master basic operational methods and achieve a higher level through these exercises. The book contains 50 classic examples, systematically introducing techniques for creating with 3ds Max 7. It intersperses tips and knowledge points throughout. The book is divided into six chapters:
Chapter 1: 3ds Max Exploration
Through simple and typical examples, this chapter provides a block-by-block introduction to the main functions of 3ds Max 7, covering basic modeling, editing modifiers, materials and lighting, and animation settings, giving readers a preliminary understanding of the process and methods for creating with 3ds Max 7.
Chapter 2: Modeling Techniques
This chapter systematically introduces the various basic modeling tools, modifier editors, and methods for further editing and refining models in 3ds Max 7.
Chapter 3: Materials and Textures
It provides a detailed introduction to various types of materials and textures, including standard materials, multi-materials, composite materials, and ray-traced materials, while demonstrating the effects of common materials using multiple material techniques.
Chapter 4: Particle Systems and Environment Settings
This chapter introduces the use of various particle systems, space warps, and multiple environmental effects, such as lighting, volume fog, fire, and glow filters, to achieve special effects in 3D production.
Chapter 5: Animation Creation and Processing
This chapter introduces various animation creation methods in an incremental manner through multiple examples, with a focus on the use of motion controllers and track view.
Chapter 6: Comprehensive Applications
This chapter introduces comprehensive application techniques of 3ds Max through integrated examples.
The book was co-authored by Li Guangrong, Cheng Fengjuan, and Pi Weiyun. Additionally, Wei Yong, Hao Rongfu, Li Guanglong, Sun Ming, Li Dayu, Wu Siyu, Mou Bochao, Li Bin, Fu Pengcheng, Gao Xiang, Zhu Liyun, and Cui Ling provided significant assistance in compiling the material. The authors express their heartfelt gratitude to them. Due to the authors' limited expertise, imperfections in the book are inevitable. The authors welcome criticism and corrections from users. They also hope this book will help readers self-study 3ds Max 7, enabling them to quickly master 3D and animation design with 3ds Max 7.
3ds Max is one of the best-selling 3D animation and modeling software today, providing strong support for the work of film and advertising professionals. The release of the Chinese version of 3ds Max 7 has brought convenience to Chinese users, eliminating language barriers. This book comprehensively explains the methods and operational processes for creating 3D and animation with 3ds Max 7 through 50 classic examples, covering modeling techniques, materials and textures, particle systems and environment settings, animation creation and processing, and comprehensive applications. The examples selected by the author are classic and representative, with detailed and practical production methods, offering strong operability. In terms of content organization, it follows the principle of progressing from simple to complex, with each example targeting specific functions and techniques, closely integrating knowledge points with operations. The book is designed for beginners and intermediate users of 3ds Max, as well as advanced users who seek practical tips for 3D and animation creation with the software.
Chinese version 3DSMAX7 3D and Animation Design Excellent Examples
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