3DS MAX 7 Beginner to Advanced

Author: Dongfang Renhua, Editor-in-Chief, Jian Zengzeng, Zhao Lin, Ge Liang, Compilers
Publisher:
Publish Date: 2005-09-01
Features: Numerous examples combined with step-by-step guidance to help you achieve excellent learning results. Series Features:
· Selects renowned popular software, keeps up with version updates, and continuously releases;
· Starts from beginner level and focuses on improvement, making both novices and experienced users into experts;
· Based on actual user needs, emphasizing the analysis of technical essence and guidance on operational skills;
· Clear and concise style, prominent step prompts, and vivid screen images immerse you in the operation scene. This book introduces the use methods and operational techniques of Autodesk's newly released 3D animation software—3ds Max 7, in a step-by-step manner. The book is divided into 15 chapters, covering main content such as:
3ds Max 7 basics, basic object operations, creation of basic planar objects, creation of 3D parametric geometry, adjusting objects using modifiers, creating complex geometry through extrusion, editing and applying materials, creating simple 3D animations, adding lights and cameras to the scene, object mapping before rendering, and creating spatial environment fog. Chapter 15 provides multiple typical comprehensive production examples of 3ds Max 7, combining the content introduced in the previous chapters. The book is rich in content, well-structured, fluent in language, and concise in operational steps, making it suitable for3ds Max 7 users. It can also serve as a reference textbook for relevant majors in various colleges and universities.

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