Author: Li Zhenpeng
Publisher:
Publish Date: 2006-03-01
Features: This book is divided into four parts: Beginner's Guide, Basic Concepts, Advanced Topics, and Practical Applications, explaining step-by-step how to use J2ME to develop wireless applications. It provides detailed explanations of J2ME's graphical user interface, game threads, record storage, and general networking architecture. Building on the previous MIDP 1.0, it also incorporates new content from MIDP 2.0, offering in-depth introductions to these technologies, including new UI components for advanced interfaces, the GameAPI game development package, additional networking APIs, Push technology, and 3D technology. After covering the fundamentals, the book concludes with exciting examples of mobile games, such as single-player games, multiplayer games, 3D games, and scrollable games, along with insights into game development concepts and porting techniques. The book is comprehensive, rich in examples, and easy to understand, providing excellent guidance for readers to effectively utilize these technologies and standards. It includes both simple and practical code snippets, as well as numerous real-world application system examples, serving as a valuable reference for readers to quickly master J2ME's core API class library and the development process of wireless application systems. This book is an outstanding textbook and reference for professionals engaged in wireless application system development.
Detailed Explanation of J2ME Mobile Game Development Technology
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