JAVA Game Programming Tutorial (1493)

Author: Lu Guangyi, Song Xianfeng
Publisher:
Publish Date: 2004-11-01
Features: This book guides readers in learning Java programming methods and techniques through the creation of fun games. The format is novel, lively, and unique. Starting from the basics of the Java language and writing simple programs, the book organically integrates Java programming concepts into the design examples of multiple fun games such as "Lucky 52," "Fast Calculation 24," and "Tetris." This makes abstract concepts in Java, such as classes, objects, properties, methods, interfaces, and inheritance, more concrete and vivid, easy to understand, and helps readers master the application and techniques of arrays, strings, event handling, exception handling, graphics and multimedia applications, Swing components, and networking in Java. The book is organized using a sample-based teaching method, combining fun, intuitiveness, and operability, making it suitable for Java beginners and computer enthusiasts interested in game programming as a reference.

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