Author: None
Publisher:
Publish Date: None
Features: This is a technical collection written by over 40 outstanding programmers from the international game development industry. Each article addresses a specific problem in game programming, not only providing solutions but also offering algorithms and source code that can be immediately applied to your code. The book is divided into five chapters: General Programming Techniques, Mathematical Tricks, Artificial Intelligence, Polygon Technology, and Pixel Effects. The appendix provides two very useful toolkits: the Matrix Toolkit and the Text Toolkit. The accompanying CD-ROM includes all the source programs, demonstration programs, the two toolkits from the appendix, as well as development tools like glSetup and GLUT. This book is suitable for game development professionals to read. Expert-level developers can immediately apply the techniques introduced in the book, while junior and intermediate programmers will enhance their skills and knowledge by reading it. This book is a reference for game programmers.
Game Programming Essentials 1
📌 Related Posts
News
What are the common symptoms of newborn jaundice?
2026-09-19
Literature
Novel Monthly Report - Works Selected for the 6th Baihua Award
2026-09-24
Literature
Duck Farming Encyclopedia
2026-09-26
News
What to pay attention to after microwave surgery for treating cervical inflammation
2026-10-04
Literature
Network Interconnection Technology Manual
2026-10-07
Literature
Solaris 9 System Administration Basics
2026-10-07
Literature
JAVA Advanced Network Programming
2026-10-07
Literature
Kingdee K/3 Financial and Human Resource Management Master Speed Course
2026-10-07