Author: Zhang Hongtu (Compiler)
Publisher:
Publishing Time: Not Available
Features: The development and creation of 3D games have become a hot topic, with 3D game art production being a dream job for many CG enthusiasts. Based on the author's years of experience in game art production, this book provides an in-depth yet accessible introduction to the fundamental knowledge that game artists should understand, as well as the creation of scenes, characters, skeletons, animations, and effects in pseudo-3D and real-time rendered 3D games. The book uses numerous examples to comprehensively explain the production process of 3D game art and various practical techniques. By applying the knowledge in this book, readers can improve their actual work efficiency and also help them step into the role of a game artist. This book is suitable for readers with a certain foundation in 3D software and an interest in 3D game development, as well as game developers.
3D Game Art Production Practical Handbook (with CD-ROM)
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