Author: (Japanese) Kiyomi Sakamoto, Translated by Boshuo Culture
Publisher:
Publishing Date:
Features: The author of this book specifically targets the thinking and techniques required for game programming, combining their own experience to organize scattered materials into a book, hoping to help beginners in game development. The book explains the creation of a game prototype using Visual C++ combined with MFC, DirectDraw, DirectSound, and other technologies, starting from basic concepts and progressing gradually. It also introduces special effects processing for graphics. The book focuses on specific topics such as RPGs, card games, and multimedia, and explains how to integrate audio sources like MCI, WAVE, and DirectSound into games, as well as techniques for high-speed graphical processing using DirectSound. The last two chapters discuss game data storage and management, providing excellent references for readers who want to learn game development.
Visual C++ Professional Game Programming (Includes Disc)
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