Author: ALANWATT
Publisher:
Publish Date: 2005-03-01
Features: This book comprehensively introduces current popular 3D game technologies, with main content including: modeling and basic mathematics; classic 3D graphics; 2D techniques; real-time rendering and interactive 3D graphics rendering technologies; software technologies for games—engine architecture and multiplayer technology; other emerging topics in the gaming field, such as artificial intelligence, physics, and collision detection. Most of the book's topics are illustrated using a specific game development system, Fly3D (included in the CD-ROM), which helps readers directly write source code to realize their dreams of creating animations. By writing or modifying plugins, readers can experiment with the book's examples and even develop their own games. This book is suitable as a textbook for relevant majors in higher education institutions and can also be referenced and studied by researchers and practitioners in related fields.
3D Game Volume 1: Real-Time Rendering and Software Technology
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