Author: (Japanese) Takumi Sakamoto, Translated by Boshi Culture
Publisher:
Publishing Date: Not available
Features: This book is suitable for readers with VC++ experience. It is divided into ten chapters, starting with the basic design elements of RPG (Role-Playing Game) character-based games, then teaching fundamental knowledge of Windows window program design and its integration with RPG games, display of graphic files, full-screen map and character-related coordinate processing, character movement logic, battle design and program judgment, event handling in RPG, character parameter editing and programming highlights, sound effects integration, and story integration. Each chapter is accompanied by high-quality program examples with detailed explanations, providing an excellent reference for readers interested in learning game development.
Visual C++ Role-Playing Game Programming Design
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