Author: (Japanese) Kiyomi Sakamoto, Translated by Boshi Culture
Publisher:
Publish Date: 2004-01-01
Features: This book targets adventure games (AVG), starting with an introduction to game planning and design, then using VC++ as the practical development tool to guide readers in developing a high-quality adventure game. The book emphasizes not the flashy performances or explanations of new technologies, but rather a practical and meticulous examination of the fundamental thinking and logic of adventure games. Additionally, many of the programming concepts and techniques presented in the book are applicable beyond games and are the result of the author's accumulated experience—unlike typical introductory books. Many of the content and concepts in the book are essential for readers aiming to advance and improve their skills, making it suitable not only for those who want to develop adventure games but also for those who wish to learn programming through the theme of "games."
Visual C++ Adventure Game Program Design
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