Author: Zhang Xingwei et al.
Publisher:
Publish Date: 2006-07-01
Features: This book is one of the "Computer Interactive Classroom" series. It is divided into 14 chapters, covering methods of creating animations using Flash 8. The content includes fundamental knowledge of Flash 8, vector graphics drawing, graphic and object editing, graphic filling, materials, components, instances, and libraries, basic operations of frames and layers, creating simple animations, special animations, adding sound to animations, basic Actions statements, applying Actions statements, Flash component applications, animation optimization, exporting and publishing animations, and more. The book features a fresh layout, easy-to-understand content, and a strong emphasis on practicality. Text explanations are closely paired with illustrations, and lively cartoon characters and operation-focused sections, such as "Think About It" and "Try It Out," are interspersed throughout the text to enhance readers' critical thinking and hands-on skills. It helps readers consolidate their knowledge and apply it in practice. The book is also accompanied by a supplementary CD-ROM containing all the materials and source files for the examples and exercises in the book, making it convenient for readers to study. This book is suitable for beginners in Flash animation, as well as Flash enthusiasts for learning and reference. It can also serve as a textbook for Flash animation courses in universities, colleges, vocational schools, and various computer training classes.
Computer Interactive Classroom: FLASH 8 Animation Production
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