3DS MAX 3D Modeling and Animation Training Course (Zero Point)

Author: Zhang Likang
Publisher:
Publish Date: 2002-01-01
Features: This book introduces the basic knowledge, modeling design, production, and techniques of 3ds Max 4, as well as the fundamental ideas and methods for creating animations with 3ds Max 4. The entire book is structured in the form of classroom lectures, hands-on practice sessions, and post-class exercises. It is highly operational, concise in language, highlights key points, has a clear logical flow, and is easy to understand. The book is clearly positioned for beginners and intermediate readers, omitting some advanced and difficult-to-use knowledge points that are challenging for this audience. Instead, it focuses on explaining the essential knowledge in detail and thoroughly, aiming to convey the most commonly used basic functions in the smallest possible.

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