Author: Li Shengrui
Publisher:
Publish Date: 2004-10-11
Features: This book is rich in illustrations and examples. All the examples are developed based on a fully functional programming framework file (5DG programming framework file), and the code is accompanied by detailed Chinese comments, making it highly readable. It can serve as a laboratory textbook for computer graphics in universities and also as an ideal reference book for learning OpenGL, suitable for readers with a foundation in C. The book focuses on OpenGL development and carefully designs 36 experiments. The entire book is divided into 10 chapters, introducing both basic elements of computer graphics, including 2D graphics and 3D object rendering, coordinate system transformations, lighting, materials, 2D textures, curves, and surfaces, as well as advanced techniques for developing graphical engineering applications using OpenGL, such as complex 3D modeling, audio systems, camera control, particle systems, and human-computer interaction techniques. This book is rich in illustrations and examples, with all the examples developed based on a fully functional programming framework file (5DG programming framework file), and the code is accompanied by detailed Chinese comments, making it highly readable. It can serve as a laboratory textbook for computer graphics in universities and also as an ideal reference book for learning OpenGL, suitable for readers with a foundation in C.
Computer Graphics Experiment Tutorial (OpenGL Version) (Includes 1CD)
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