Author: EDWARD ANGEL [USA]
Publisher:
Publish Date: 2003-10-25
Features: This book teaches readers how to quickly create high-quality interactive computer graphics examples using OpenGL, a widely adopted 3D graphics API in the industry. Through OpenGL, it provides readers with a solid foundation for further development in the field of computer graphics. The book covers all the essential topics required for a computer graphics fundamentals course, such as scene interaction, graphics lighting and shading, graphics modeling, curves and surfaces, error prevention, texture mapping, and graphics composition. It also explores computer hardware issues. This edition has been updated to include more comprehensive and in-depth content to keep pace with the latest advancements in computer graphics, including image processing, multiple perspectives, parallel perspectives, etc. It explains graphics interaction using methods such as selection modes, simulation, object-oriented graphics, real-world image rendering, and ray tracing. The accompanying CD-ROM includes an OpenGL instruction set reference, an OpenGL manual, source code from the book, and additional practical examples. This book is suitable for upper-level undergraduate and graduate courses in computer graphics, interactive computer systems, and related fields.
Interactive Computer Graphics: A Top-Down Approach with OpenGL Applications (Third Edition - Photocopy Edition) with CD-ROM
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