Author: James D Foley
Publisher:
Publish Date: 2004-03-09
Features: This book is a classic in the field of computer graphics. It consists of four parts: basic knowledge, user interfaces, model definition, and image synthesis, covering topics such as SRGP programming, fundamental raster graphics algorithms for drawing 2D primitives, graphics hardware, geometric transformations, 3D space viewing, object hierarchies and the SPHIGS system, input devices, interactive techniques and tasks, dialogue design, user interface software, solid modeling, monochrome and colored light, the realism of visual images, visibility determination, lighting models and lighting calculations, image processing and storage, advanced raster graphics architectures, advanced geometric and raster algorithms, advanced modeling techniques, and animation. The book is comprehensive, covering all areas of graphics, and can serve as a textbook for undergraduate and graduate students in computer science, as well as a reference for related technical professionals.
Principles and Practice of Computer Graphics in C
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