Game programming essentials 4 GAMEPROGRAMMINGGEMS4

Author: (USA) Kirmse, A. (Editor), translated by Sha Ying et al.
Publisher:
Publish Date: 2005-09-01
Features: This book is the fourth volume of the renowned technical series "Game Programming Gems," a collection of articles written by dozens of outstanding game programmers worldwide. It contains 62 medium-length, moderate-difficulty technical articles, organized into seven chapters: General Programming, Mathematics, Physics, Artificial Intelligence, Graphics and Imaging, Network and Multiplayer Games, and Audio. The accompanying CD-ROM provides source code and demonstration implementations. The topics are both timely and in-depth, offering both advanced and practical content. This book is suitable for professional game developers to read. Expert-level developers can immediately apply the methods and techniques introduced in the book, while junior and intermediate programmers will enhance their skills and knowledge by reading it.

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