Introduction to J2ME Mobile Game Programming

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Features: This book does not cover dull programming theories but guides readers to develop practical game examples that can be learned and used immediately. These examples can be expanded and reused to build different types of games. The book details the development process of four complete games and provides sample code. Mastering the knowledge in this book will enable you to start your own game development projects! This book includes the following content:
Design and develop four complete mobile games.
Implement animated graphical objects using sprites.
Create scrollable backgrounds and virtual game maps.
Create custom game music using jingles.
Play digital sound effects.
Teach your game to think.
Communicate between games over a wireless network.
Optimize mobile game code.
Record high scores.
Provide wireless downloads for mobile games.
This book helps readers master the methods and techniques for developing mobile games using J2ME. The book is divided into five parts and 19 chapters, covering topics such as:
Introducing the basics of mobile game development and how to create a mobile game using Java and J2ME Wireless Toolkit.

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