Essence of GPU - Techniques, Tips, and Skills for Real-Time Graphics Programming

Author: (USA) Fernando, edited by Yao Yong, translated by Wang Xiaojin
Publisher:
Publish Date: 2006-01-01
Features: This book is curated by NVIDIA, a leading global computer graphics chip technology company, and compiles practical real-time graphics technology achievements derived from years of research and practice by cutting-edge developers worldwide. Based on the programmable graphics pipeline of modern graphics processors (GPUs), the book not only covers the fundamental knowledge of creating advanced visual effects and performance optimization techniques but also emphasizes the rapid techniques summarized by leading developers. The book consists of 42 articles, divided into 6 parts based on different themes, including Natural Effects, Lighting and Shadows, Materials, Image Processing, Performance and Practice, and Beyond Triangles. It is suitable for technical personnel in the real-time rendering industry and also serves as a reference for learning and research in relevant research institutions.

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