Author: Randi J. Rost
Publisher:
Publish Date: 2006-10-01
Features: OpenGL Shading Language (GLSL) is a high-level procedural shading language used for OpenGL, one of the most important new development technologies in the field of graphics programming in recent years. OpenGL is the industry-leading cross-platform 3D graphics API, and OpenGL Shading Language allows developers to control the most critical stages of the graphics processing pipeline. This book comprehensively covers everything from algorithms to APIs, including rich API function references and top-tier case studies. The book first explains the syntax and semantics of this advanced programming language, then provides detailed introductions to a series of shader examples while explaining the underlying algorithms. It delves into the transition from fixed-function graphics hardware to programmable graphics hardware, explores methods for creating and manipulating shaders using new OpenGL function calls, and finally compares this language with other well-known commercial shading languages. This book requires readers to have a certain level of mathematical knowledge and is suitable for application developers interested in writing shaders. It can serve as a reference manual for GLSL developers. Whether you are an expert or a shader programming beginner, you will find the wealth of information you need in this book.
OpenGL Shading Language
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