Author: Deng Yongjian
Publisher:
Publish Date: 2006-04-01
Features: This book is a practical teaching guide that closely integrates technology, art, and business. The concept of final products is a key focus of the book. More importantly, the teaching examples provide in-depth yet easy-to-understand explanations of technology application, with detailed and rigorous production processes, making them accessible for even ordinary Maya users to recreate. The book covers topics including computer graphics, understanding Maya's application areas, Maya basics, an introduction to new features in Maya 7, lighting requirements for various scenarios, rendering tests, material application, material nodes, tool nodes, texture nodes, ray tracing, hardware rendering, hardware particles, Mental Ray rendering technology, Final Gather, Caustics, Bake, Turtle rendering technology, Occlusion application, Photoshop for texture creation, and compositing.
The accompanying DVD contains all the scene files, texture files, production files, reference files, and final output files from the book's teaching examples, embodying the essence of the author's years of experience in production and teaching. This book is suitable for Maya enthusiasts and professional animation creators, as well as for use as a teaching material in Maya training institutions.
Visual Art of Light and Materials in MAYA
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