Zero Hour Takeoff: Chinese Version FLASH 8 Animation Production Training Course

Author: Orient Technology
Publisher:
Publish Date: 2006-10-01
Features: This book is one of the series "Zero Point Takeoff Computer Training School," covering fundamental knowledge and basic operations of Flash 8, the use of materials, vector graphics drawing and editing, the use of frames and layers, the use of components, the use of instances and libraries, frame-by-frame animation, motion tween animation, shape tween animation, guided animation, mask animation, the use of sound, the use of ActionScript statements, the creation of interactive animations, the use of Flash components, and animation output and publishing. The book is well-structured, rich in content, abundant in examples, and illustrated. Each lesson is presented in the structure of pre-class guidance, classroom explanation, hands-on practice, and post-class exercises. Pre-class guidance outlines the foundation, key points, difficulties, and learning methods of each lesson's classroom explanation, facilitating self-study for readers and aiding instructors. Classroom explanation provides detailed explanations of each lesson's knowledge points. Hands-on practice offers examples closely tied to the classroom explanation, guiding readers to learn by doing. Post-class exercises provide fill-in-the-blank questions, true/false questions, multiple-choice questions, short-answer questions, and hands-on operation questions based on each lesson's content. Through these exercises, readers can consolidate the knowledge learned in each lesson. This book is one of the series "Zero Point Takeoff Computer Training School," covering fundamental knowledge and basic operations of Flash 8, the use of materials, vector graphics drawing and editing, the use of frames and layers, the use of components, the use of instances and libraries, frame-by-frame animation, motion tween animation, shape tween animation, guided animation, mask animation, the use of sound, the use of ActionScript statements, the creation of interactive animations, the use of Flash components, and animation output and publishing. The book is well-structured, rich in content, abundant in examples, and illustrated. Each lesson is presented in the structure of pre-class guidance, classroom explanation, hands-on practice, and post-class exercises. Pre-class guidance outlines the foundation, key points, difficulties, and learning methods of each lesson's classroom explanation, facilitating self-study for readers and aiding instructors. Classroom explanation provides detailed explanations of each lesson's knowledge points. Hands-on practice offers examples closely tied to the classroom explanation, guiding readers to learn by doing. Post-class exercises provide fill-in-the-blank questions, true/false questions, multiple-choice questions, short-answer questions, and hands-on operation questions based on each lesson's content. Through these exercises, readers can consolidate the knowledge learned in each lesson.
This book is designed as a textbook for major vocational colleges and computer training schools for Flash animation production. It can also serve as a reference book for beginners in Flash animation production, animation enthusiasts, and professionals in web design, advertising design, game development, and related fields.

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