Flash MX 2004 Training Course

Author: Yu Qiang
Publisher:
Publish Date: 2006-12-26
Features: This book is divided into 12 chapters, providing a comprehensive and systematic introduction to the methods and techniques of Flash animation production. The content includes fundamental knowledge of Flash, methods for creating and editing graphic objects, the use of components and library resources, the creation of motion and shape tween animations, the application of mask layers and guide layers, the use of ActionScript, and the creation of interactive animations. It also covers the use of Flash text, images, and multimedia resources, as well as the application of Flash component technology. Finally, it introduces the application of Flash in network, courseware, and gaming through thematic and comprehensive examples. To help readers understand the knowledge and apply it to practice, each chapter is accompanied by a large number of carefully designed exercises. The book is comprehensive, combining theory with practice, and fully ensures the relative completeness, systematicity, timeliness, and operability of the knowledge. It can serve as a textbook for computer application technology programs in various vocational colleges, as well as a teaching material for computer training classes, tutoring centers, and short-term training courses. For beginners who wish to quickly master the knowledge of Flash animation production, it is an invaluable self-study guide.

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