Author: (USA) Gold, translated by Chen Wei et al.
Publisher:
Publish Date: 2005-06-01
Features: Based on the author's over 10 years of experience in game development, this book introduces the key programming elements of object-oriented game development, especially the fundamental knowledge of team development for game engines, using vivid and easy-to-understand language. The content includes: explaining practical object-oriented design methods with examples of commercial software code, practical design patterns, writing reusable code when necessary, using component technology to write game code, and using iterative techniques for programming development and scheduling. This book is suitable not only for students pursuing degrees in game development, graduate students interested in game engine design, game developers, artists, and computer enthusiasts, but also for those who want to understand the concepts of game development, master the basic skills and processes of game development, and thus help in creating increasingly complex game software with constantly updated technologies.
GAME Object-Oriented Game Development
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