Author: Zheng Qingrong
Publisher:
Publish Date: 2006-07-01
Features: This book provides a detailed introduction to the functions and application techniques of the 3D effect creation software 3ds Max 8. The book is divided into 14 chapters. The first two chapters introduce the application scope, working environment, menu commands, workflow, and basic operations of the 3ds Max 8 software. Chapters 3 to 6 cover modeling methods, modifier modeling, 2D modeling, and advanced modeling, respectively. Chapters 7 to 9 introduce basic skills such as material and texture application, as well as the setup of lighting and cameras. Chapters 10 to 14 explain advanced techniques such as animation production, and the pre- and post-production of rendering for visual effects. The materials and effect files for the book's examples can be downloaded from the "Download Zone" at www.fecit.com.cn. This book is suitable for a wide range of professionals engaged in 3D animation design and can also serve as a training manual for 3ds Max users.
3ds Max 8 Basics and Examples Tutorial (Professional Version)
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