Author: Jin Yongjun (Korea), edited by Ma Xiaoyang, translated by Liu Juan
Publisher:
Publish Date: 2006-04-01
Features: This book comprehensively introduces the knowledge and skills of 3D game development, including the basics of 3D programming and programming techniques, while demonstrating related application technologies such as terrain processing, cartoon character processing, and other advanced image design through examples. While explaining programming techniques, it also introduces some relevant mathematical and physical knowledge. This book is aimed at professional game developers, focusing on cultivating the practical operational skills of junior-level developers to help them progress from beginner to intermediate and advanced levels. The authors are university teachers with years of experience in game programming education, who have summarized their teaching and practical development experience into this book. Additionally, the book has been used as a textbook in professional game learning institutions in Korea. The accompanying CD-ROM contains the source files of the book's examples. This book is suitable for professionals engaged in 3D game programming and readers interested in 3D game programming.
3D Game Programming (Includes CD-ROM)
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