Author: (American) Fuller et al. (Auth.), Chen Jianchun et al. (Transl.)
Publisher:
Publishing Time:
Features: The gaming industry has gradually matured over the past 30 years and has become an important form of entertainment. Game design is a creative, professional, and artistic endeavor. This book distills the essence of game design based on the authors' practical experience in designing games for Sony, Sega, and Microsoft, as well as their experience in designing, creating prototypes, and testing original game concepts with students from diverse backgrounds and experience levels. The book first introduces the tasks of game designers, game structure, design details, dramatic elements, and game dynamics. It then covers conceptualization, prototyping, testing, usability and balance, fun, control and interface when designing a game. Additionally, it provides insights into team structure, development stages, and design documentation during game design. Finally, it discusses the current state and overview of the gaming industry, as well as methods for finding jobs and promoting creative ideas in the gaming industry.
CMPBOOKS Game Design Workshop
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