Author: Xu Li, Tang Zhenhua, Huang Lin (editors)
Publisher:
Publish Date: 2004-05-01
Features: The sample files bundled with Flash are tailored specifically for demonstrating Flash and its various features, showcasing representative ideas. They not only include core and commonly used functions but also place special emphasis on new features and ActionScript programming. This book delves into the "mining," analysis, and creation of Flash MX's sample files, as well as their reproduction and expansion, allowing readers to clearly understand every step of Flash animation production and some animation techniques. In animations with ActionScript, we provide in-depth analysis of the source files, with detailed explanations for every line of code, helping readers understand why certain approaches are taken. For key concepts involved in the animations, we offer detailed introductions. For important animation design ideas that the built-in Flash samples cannot fully demonstrate, we have selected several classic cases for illustration, hoping to serve as a springboard for further exploration and achieve the effect of learning from one example to generalize to others. By analyzing and re-creating the classic sample files bundled with Flash MX software, this book explains Flash animation production and ActionScript programming knowledge in a step-by-step manner, aiming to deepen understanding, encourage generalization, and broaden applications. The book consists of 8 chapters, covering topics such as the basics of Flash animation, ActionScript programming fundamentals, methods for obtaining and setting element parameters in ActionScript, methods for importing external data in Flash MX, two-dimensional drawing and masking using ActionScript, the application of classes in Flash MX, methods and related issues of game development in Flash MX, and the development and application of Flash components. The content is detailed and well-structured. While explaining the classic sample files bundled with Flash MX, the book also expands on more exciting classic examples to enhance readers' understanding of key concepts. This book is suitable for intermediate and advanced users who wish to further improve their Flash animation and programming skills, as well as for use as teaching materials in universities, colleges, and technical training programs.
Okay, here is the translation following your instructions: Flash MX native file dissection and molding
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