Visual C++ Game Programming Basics

Author: Rongqin Technology
Publisher:
Publish Date: 2005-01-01
Features: This book introduces how to design games using Visual C++ and DirectX, primarily targeting beginners who want to learn game design. Through a combination of in-depth yet easy-to-understand concepts and practical examples, it guides readers step by step toward realizing their dream of creating their own games. The book starts with fundamental game design basics, such as drawing game graphics, animation techniques, input message handling, artificial intelligence, the principles of game physics design, and how to enter the 3D world, and gradually progresses to actual program examples. In addition to providing beginners with a clear foundation, the content can also be practically applied in game design. The final chapter of the book uses a game project development as an example, comprehensively demonstrating the initial planning and all design processes. The accompanying CD-ROM contains the source files of the book's examples. This book is suitable for game developers and students and teachers in game-related fields.

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