Author: Chen Hailong
Publisher:
Publish Date: 2004-12-01
Features: This book is centered around the concept of "digital expression." It selects characters and objects in 3D games as its target of expression, combining rich examples to step-by-step explain various methods and techniques for creating game scenes, character models, and animations and effects using Maya 6. The accompanying CD-ROM provides full-process demonstrations of the book's examples, facilitating readers' learning and understanding. Through studying this book, readers can master general methods for creating game scenes and techniques for character modeling and animation, laying a solid foundation for becoming professional 3D game creators. This book is suitable for animation enthusiasts preparing to develop in the game production field, as well as for 3D animation enthusiasts seeking to advance their skills. It can also serve as a reference text for colleges, universities, and related training programs.
MAYA gaming in the mortal world (CD) 1509
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