KH1634 Computer Landscape Design and Presentation Application Tutorial

Author: Huang Xinyuan Zhai Haijuan
Publisher:
Publish Date: 2006-07-01
Features: This book primarily introduces the common principles and rules of landscape design, and explains the methods of representing landscape design in computers based on landscape elements. The book is divided into 8 chapters, organized into 4 parts. Part 1, Chapter 1, mainly introduces the basic concepts of landscape and the significance of computer landscape modeling. Part 2, Chapters 2 to 6, covers the design methods and rules of landscape design from five aspects: terrain, small structures, buildings, vegetation, and water bodies. Typical examples are used to demonstrate the modeling and representation of each landscape element in computers. Part 3, Chapter 7, focuses on landscape synthesis, providing a detailed introduction to the operations of landscape synthesis. Part 4, Chapter 8, discusses landscape virtual reality representation, introducing the development and characteristics of virtual reality, explaining the main tasks involved in building a virtual reality system, and presenting three software tools for creating virtual reality interactive environments. The book explores the techniques of landscape virtual reality representation. Authored by experienced instructors with years of teaching experience in computer animation, the book is richly illustrated, comprehensive in content, and serves as a textbook for computer-aided design in universities and training centers. It can also be used as a self-study guide for landscape design enthusiasts. The accompanying CD-ROM contains all the scene files and textures required for the examples in the book, serving as a reference for readers.

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