3ds Max 6 Character Encyclopedia (Part 1) (1CD) 2212

Author: Liu Han
Publisher:
Publish Date: 2004-02-01
Features: This book provides detailed explanations of character creation techniques through large-scale character creation examples, covering aspects such as modeling, materials, lighting, and scenery. In the modeling section, in addition to using the currently popular polygon modeling method, it also offers NURBS and surface modeling methods. The examples cover fields such as advertising, architecture, gaming, and independent creation, with both cartoon and realistic styles, aiming to help readers master all the fundamental knowledge of character creation through these examples. The "Cartoon Ant" example is suitable for character animation in film and television advertising, the "Ancient Gate" is suitable for high-precision sculptural modeling in architectural animation, the "Desert Ship" is suitable for creating low-polygon characters in games, the "Forest Logger" is suitable for film and television animation and personal animated film creation, and the "Knight in the Thicket" learns the complete process of creating a short character film, including character and scene creation. Each example is highly targeted, and once mastered, can be directly applied to professional production fields. Additionally, the accompanying CD not only provides all the scene files and texture files but also offers a 3-hour advanced modeling tutorial recorded by the author, demonstrating the complete creation of a complex Terracotta Warrior character model. This can greatly accelerate learning and help readers uncover the secrets of expert-level character modeling. The entire teaching material is planned by Wang Qi Computer Animation Studio, with a focus on practical application in real-world work. The knowledge points are novel, comprehensive, and highly practical, making it an ideal choice for 3D enthusiasts, film and television advertising production personnel, game developers, architectural designers, animated film production personnel, and students majoring in animation-related fields in art colleges.
(Note: The line breaks "\n" are preserved as instructed.)

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