Author: Tang Rongxi
Publisher:
Publish Date: 2003-02-12
Features: This book is a textbook that explains the fundamental principles and algorithms of computer graphics, serving as a revised edition of the April 1990 version. The book is divided into thirteen chapters, covering the simple working principles of common computer graphics devices, generation algorithms for lines and arcs, various transformations and clipping of graphics, hierarchical structures, interactive techniques, scan conversion and area filling of raster graphics, hidden-surface removal, surfaces, solid and feature modeling, realistic graphics rendering, computer animation, and scientific computing visualization. The book's features include: systematic and comprehensive content, emphasis on the explanation of fundamental principles and basic algorithms, and focus on practical aspects and skill development. To facilitate review and enhance application skills, each chapter includes exercises. The book is designed to be clear, practical, concise, and easy to understand, making it suitable for self-study. The author has extensive experience in research, application development, and teaching in related fields, with rigorous writing. This book can serve as a textbook for undergraduate and graduate students in relevant disciplines at universities and colleges, and also provides significant reference value for a broad range of science and technology professionals engaged in computer-aided design and computer graphics technology. This book is a textbook that explains the fundamental principles and algorithms of computer graphics, serving as a revised edition of the April 1990 version. The book is divided into thirteen chapters.
Computer Graphics Tutorial (Revised Edition)
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