Author: Li Ziting
Publisher:
Publish Date: 2005-04-01
Features: This book is meticulously written by an experienced game character designer, leveraging their accumulated experience in the gaming industry to simplify the complex character creation process, allowing readers to easily master the methods, processes, and techniques of cartoon character creation. The book consists of 8 chapters. Chapter 1 introduces the basics of 3ds Max around the theme of cartoon character setup, while the remaining chapters each focus on a single game character design example, explaining modeling, materials, lighting, photography, bone rigging, and animation creation in a step-by-step manner. Chapters 2 and 3 use the simplest modeling methods for 3ds Max beginners, guiding readers to quickly create the "Checkers Doll" and "Robot." Chapters 4 and 5 employ polygon modeling methods to create the cartoon characters "Bug Beast" and "Clumsy Bear," using Bone to create skeletons and IK to establish links for animation. Chapters 6 and 7 create two more complex characters, "Alien" and "Cartoon Chicken," using Character Studio to animate the characters. Chapter 8 covers the creation of cartoon scenes. This book is suitable for intermediate and advanced readers who want to master 3ds Max, love cartoon characters, and are particularly interested in creating game characters. It can also serve as a textbook or reference for relevant professional schools. This book is meticulously written by an experienced game character designer, leveraging their accumulated experience in the gaming industry to simplify the complex character creation process, allowing readers to easily master the methods, processes, and techniques of cartoon character creation. The book consists of 8 chapters. Chapter 1 introduces the basics of 3ds Max around the theme of cartoon character setup, while the remaining chapters each focus on a single game character design example, explaining modeling, materials, lighting, photography, bone rigging, and animation creation in a step-by-step manner. Chapters 2 and 3 use the simplest modeling methods for 3ds Max beginners, guiding readers to quickly create the "Checkers Doll" and "Robot." Chapters 4 and 5 employ polygon modeling methods to create the cartoon characters "Bug Beast" and "Clumsy Bear," using Bone to create skeletons and IK to establish links for animation. Chapters 6 and 7 create two more complex characters, "Alien" and "Cartoon Chicken," using Character Studio to animate the characters. Chapter 8 covers the creation of cartoon scenes. This book is suitable for intermediate and advanced readers who want to master 3ds Max, love cartoon characters, and are particularly interested in creating game characters. It can also serve as a textbook or reference for relevant professional schools.
(KH)3dsmax7 Cartoon Character Amazing Cases (1CD) 1465
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