Author: Hongyu
Publisher:
Publish Date: 2002-04-01
Features: This book is an advanced practical tutorial for character animation production in 3ds Max. It is divided into three main parts: Modeling, Materials, and Animation, providing a detailed and in-depth introduction to the entire process of creating a complete character animation. In the "Modeling" section, it covers almost all modeling methods in 3ds Max. In the "Materials" section, it not only introduces the material creation methods for the book's examples but also covers fundamental material knowledge and the use of a powerful texture software, DeepPaint3D. In the "Animation" section, it explains techniques for rigging and bone setting for moving characters, as well as methods for creating complex quadruped animations. What makes it particularly valuable is that the examples, though challenging, are accompanied by detailed and specific explanations to facilitate easy reading.
Character Bible -- Age of Iron and Noise
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