Author: Wang Kewei
Publisher:
Publish Date: 2006-06-01
Features: This is a guidebook specifically introducing the basic knowledge, fundamental operations, and applications of 3ds Max 8. The book is divided into 6 parts, including 18 chapters. Chapters 1 to 14 start by introducing the 3ds Max 8 interface, with detailed explanations of scene modeling, materials and textures, lighting, animation creation, kinematics, dynamics systems, environmental effects, and VideoPost video post-processing techniques, all supported by specific examples. Chapters 15 to 18 provide comprehensive applications of the previously learned basic knowledge through 4 large-scale examples. The content is easy to understand and follows a step-by-step teaching method that combines theory and practice to explain the process of creating examples and related knowledge, aiming to help readers learn 3ds Max 8 as comprehensively as possible. This book is suitable for beginners, advanced users with some foundation, college students and teachers in related fields, as well as video editors and trainees in social training courses. The accompanying CD-ROM contains material files for some examples in the book.
3ds Max 8 Complete Self-Tutoring Manual
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