Computer Graphics (Third Edition in English)

Author: (American) Hearn et al.
Publisher:
Publishing Time: 2004-03-01
Features: The third edition of this book introduces the fundamental principles of designing, using, and understanding computer graphics systems and their applications, along with providing some OpenGL programming examples. The book thoroughly discusses the software and hardware components of graphics systems and integrates the content related to two-dimensional and three-dimensional graphics. For readers without a background in computer graphics, the authors provide foundational concepts, describing how to create images ranging from simple line drawings to complex realistic scenes. This book is a rich and innovative work on computer graphics, comprehensively expanded on its basis, adding many new contents that cover recent developments and achievements in computer graphics. The entire book is well-organized, highlights key points, and includes numerous programs and illustrations, making it an exceptional textbook. The book is divided into 16 chapters. It begins with an overview of computer graphics, then explains the object representation, algorithms, and applications of two-dimensional graphics, as well as three-dimensional graphics technology, modeling, and transformations. It also introduces lighting models, color models, and animation techniques. The appendix provides the basic mathematical concepts used in computer graphics. This book is suitable for undergraduate and graduate students as a textbook or reference, as well as for computer graphics professionals as a reference book.

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