Author: Liu Yafeng
Publisher:
Publish Date: 2005-06-01
Features: Disc 1 includes demonstrations of all final effects and project files, while Disc 2 offers a video tutorial on the creation process of classic game characters. The concepts, methods, processes, and techniques are easy to understand, making modeling, texturing, animation, and rendering a breeze. It helps you achieve your dream of creating high-class animation and accomplishes the brilliance of digital character creation. This is an example-based book that introduces Maya character animation techniques through large-scale examples. The book is divided into four parts, with each part featuring a compelling and complete example that systematically and thoroughly explains the process and methods of creating character animations in Maya. Although the technical focus varies, the "Case Review" format makes the entire book highly practical and operational. The content covers nearly every aspect, from character modeling, UV texture coordinate editing, bone creation and assembly, skinning and animation, deformer usage, texture painting and material adjustment, to the application of painting and fluid effects, as well as rendering. More importantly, each example includes the author's years of theoretical learning and practical experience in Maya software, as well as unique insights into technical applications. Through learning and practice, readers can quickly master these techniques and apply them to real-world production, bringing their dreams in the virtual world to life. This book is suitable for intermediate and advanced Maya users and is the preferred choice for 3D animation and digital art enthusiasts. The accompanying disc includes demonstrations of the four animation examples in the book and all project files, along with a bonus video tutorial on the creation process of classic game characters.
Wing -- Maya Animation Complete Guide
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