Author: Yang Luxin
Publisher:
Publish Date: 2006-08-01
Features: This book is divided into two parts: Basic and Practical. The Basic part consists of 3 chapters: Overview of 3D Animation, 3DS Max User Interface, and Basic Operations of 3DS Max. The Practical part consists of 6 chapters: Creation and Editing of 2D Graphics, Creation of 3D Geometric Bodies, Modifier and Composite Objects, etc.
Computer 3D Animation Training Course -( 1)
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