Computer graphics

Author: Ni Mingtian
Publisher:
Publish Date: 1999-11-01
Features: This book introduces the basic concepts, methods, and algorithms of computer graphics. The book is divided into three parts: The first part is Chapter 1, which briefly introduces the history, applications, and development of computer graphics, as well as the structure and working principles of displays and typical raster scan display systems. The second part is Chapters 2 to 7, which cover two-dimensional graphics processing techniques, including the generation, clipping, transformation, and anti-aliasing of two-dimensional graphics. The third part is Chapters 7 to 13, which introduce three-dimensional graphics processing techniques, including the projection, representation, hidden-surface removal, and realistic rendering of three-dimensional graphics. Since rendering realistic graphics involves the use of color, Chapter 11 introduces the concepts and techniques related to color. This book was written by the author based on years of teaching experience and reference to domestic and international new textbooks, and can be used as a textbook for undergraduate and graduate students in computer graphics courses at universities and colleges, as well as a reference book for related engineering and technical personnel.

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