Author: Fransson
Publisher:
Publish Date: 2006-08-01
Features: This book first provides a concise historical review of the game art industry, then, through the typical game elements of the plasma gun and the cannibalistic sloth, details methods and techniques for creating models, textures, integrating assets, and designing levels using software such as trueSpace, Photoshop, and DeepPaint3D, all centered around the professional game production process.
Game Art: 2D Art and 3D Modeling - (Includes 1 CD-ROM)
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